Heaventide

Heaventide is the 10th part of the Halcyon/Ritornelle series, written in the style of an MMORPG. It focuses on the seven main characters: Anthis the Psyker, Ephyx the Magus, Rezelia the Babyloniac, Believer the Songster, Yrika the Rowbreaker, Inyo the Hanabira and Thayer the Firefly. Their objective is to defeat their arch-nemesis, Orlena Grodione and prevent her from opening the Prometheus Gap to a discordant dimension called the Prometheus Tempest where she intends to draw unlimited power from one of its residents, Immensity.

The list of expansions can be found here.

The list of story arcs can be found here.

The recommended article to read next is the Heaventide Fundamentals.

Features
One of the main features of Heaventide is the Stronghold system. This allows players to create their own customised hideout with many minigame features to earn crafting materials, money and experience. Players can ally with or declare war on other Strongholds, with allying allowing other allied Strongholds to use your resources and vice versa, and declaring war allowing you to attack said enemy stronghold after a long countdown for a percentage of their daily harvest.

The Armour system has been reworked for Heaventide, now appearing in both Armour Sets and unique drops. Each piece may have its own effect, as well as each set having an effect. The two stats for armour are Defence and Health.

Story Quests are the main plotlines of Heaventide, being closely linked activities that change an aspect of the world upon completion.

Dungeons are linear events that can be soloed. They are easily repeatable and give rewards based on their difficulty. Dungeons usually tie into Story Quests, serving as major plot events most of the time.

Raids are long and difficult events with multiple tasks to complete and various magnificent rewards for completing them.

Aberrant Activities are special events that do not fall under the classification of Story Quest, Dungeon, Raid, etc. These usually give unique (and usually powerful) rewards and have a gameplay loop, most usually being repeatable events.